Spirits in Ultimate take the place of trophies from the other titles in the series, but in practice they function more like the stickers in Brawl’s Subspace Emissary. It turns out that Spirits most resembles the event matches from previous Super Smash Bros titles themed matches that present specific challenges in exchange for a small reward. I discussed it on my own blog in the context of my ideas for what kind of single player experience it might be, as well as discussing specific ideas for boss mode enemies. Some figured it was a Subspace Emissary -style single player campaign, others figured it was a Boss Rush – with so little information to work with, speculation ran rampant. Spirits mode was theorized to be a lot of things. Turned out that educated guess was spot on, but what exactly is Spirits, anyway? The answer to that question took some of the wind out of my sails when it comes to excitement for Super Smash Bros Ultimate. Perhaps the biggest reveal, though, was the identity of the mysterious mode on the main menu screen, a mode which was theorized by many to be a “spirits” mode. It revealed everything that Nintendo intended to share before the game’s launch, including the final roster, details about online play, and the inevitable coming of downloadable content. Yesterday was the day when the final Nintendo Direct for Super Smash Bros Ultimate premiered.
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